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The Arnold Standard Surface Shader can be exported with FBX files. The Maya Standard Surface Shader isn't yet exportable via the FBX 2020 plug-in. They include Maya Standard Surface, Arnold Standard Surface, and Stingray PBR. In Maya 2020, a number of different PBR shaders are available. This action assigns a PBR material to your model.
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In the Assign New Material dialog box, go to Maya > Stingray PBS.In the menu that appears, select Assign New Material. In your scene viewport, select your model or geometry and right-click it.You can use texturing apps such as Quixel Suite, PhotoShop, or Substance Suite or get generic tiling textures from other sources. Meaningful names make it easier to navigate object-heavy scenes.Īfter you create or acquire some textures, you can also create unique textures.
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Give your model assets appropriate names based on the relevant part or material type. For exporting, set units to meters in the FBX export settings. Before you start to create assets, we recommend that you set your scene units in Maya to meters. As shown in the image, each of these objects was given its own appropriate name.Īzure Remote Rendering uses meters for measurement and the up direction is the Y-axis. Each object represents a different type of material. Here's how to set up a PBR material in Maya.Īs you'll see in the sample scene, we've created a number of box objects. It's a grayscale map that indicates which areas of a model receive full lighting (white) or full shade (black). Ambient Occlusion, which is used to add soft shading and contact shadows to a model.Examples of detail might be pitting and dents on a metal surface or grain in wood. Normal, which adds detail to a surface without having to add more polygons.
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Roughness, which determines how rough or smooth a surface is and affects the sharpness or blurriness of the reflections and highlights on a surface.Metalness, which determines if a material is metallic and which parts are metallic.Albedo, which is the materials color map and is also called Diffuse or BaseColor.Broadly speaking, each material contains all or most of the following textures: They're assigned different materials, such as wood, metal, painted metal, plastic, and rubber. The sample scene in this tutorial contains a number of polygon box objects. This tutorial is a guide to basic PBR shader setup and FBX export for Azure Remote Rendering projects. It's similar in many ways to PBR setup in other content-creation apps like 3DS Max. Export a scene to FBX format, and select important options.Ĭreating physically based rendering (PBR) materials in Maya is a relatively straightforward task.Handle instancing of objects and materials.Assign materials with advanced lighting to objects in the scene.
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